Warhammer Vermintide 2: Best Sienna Build
Sienna is the most basic of the female characters in Warhammer Vermintide 2, with three possible professions as of this writing. She has a say in how she directs her casting and at what range she may cast in all her lessons.
Due to the mechanics of Overcharge, many players find Sienna to be completely unfavourable. A lack of familiarity with Sienna’s potential has led to these results, since she is one of the game’s most potent damage dealers if played properly.
A Battle Wizard is the obvious option since its Tranquility talent releases the Overcharge immediately and harmlessly. With this job, Sienna will be able to return to casting in no time. Include some top-notch backup bots for use in solo play, and the Battle Wizard is ready for anything.
Many Sienna constructions revolve on Famished Flames. Although it reduces the initial impact, the enhanced burn damage is unparalleled when used against the game’s hardest creatures. The Battle Wizard is one of the greatest classes because to her enhanced Tranquility activation time and Unusually Calm, which allows her to recover from burning adversaries much more quickly.
Because the Battle Wizard’s forward jump with Fire Walk may put him or her in harm’s way, Burnout is an ideal spell for him or her to use. It’s not only prudent to be able to turn around and Fire Walk again so quickly, but it also makes your foes traverse two sets of flames. Unless you’re playing on Cataclysm, no monster the size of a man can survive it.
Beam Staff is included in the construction set. This strategy should be prioritised above others because of how well it deals with large groups of foes and especially with bosses. During the time when everyone else is busy looking for additional red veteran things, Sienna should make this her main priority.
Since the Battle Wizard should only resort to her main weapon if she is seriously hot from using her staff, it is built for defence. The Flaming Flail may drive foes back with its broad swings. Use it mostly as a shield until the Beam Staff is repaired and ready for use again. This version of the build should make that procedure lightning fast.
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