The Fallout Franchise: Every Vault The Games Have Never Explored
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The Fallout Franchise: Every Vault The Games Have Never Explored

The Fallout Franchise: Every Vault The Games Have Never Explored

Multiple vaults are dotted over the post-apocalyptic wasteland in the Fallout world. These underground shelters were built in response to the need to shield the populace from the lasting effects of World War One. Something more terrible, though, was occurring offstage. Vault-Tec, the company responsible for building the vaults, appears to have designed each one as a social experiment.

The Fallout Franchise: Every Vault The Games Have Never Explored

The Fallout Franchise: Every Vault The Games Have Never Explored

Player exploration of the wastelands reveals these vaults and the results of Vault-Tec’s often grim experiments, but the vaults featured in each Fallout game are only a fraction of what Vault-Tec has constructed. There are still a tonne more to discover, and many of them have been alluded to in previous works about the Fallout universe, like the Fallout Bible and the board game.

According to the Fallout Bible, Vault 27 was built to study the consequences of extreme overpopulation in a nuclear bunker. Vault-Tec admitted twice as many individuals as the Fallout Bible says the facility can handle. It is unknown what became of the vault after the Great War in Fallout.
TV Series: Fallout: Vaults 32 & 33 Virtually no information has been made public about Vaults 33 and 34, but they will play a significant role in the forthcoming Fallout TV series. The layout of Vault 32’s interior was shown in a now-deleted photo series. On Twitter, meanwhile, was an official photograph featuring Vault 33’s distinctive jumpsuits.

The location of Vault 36 (Fallout Bible), like that of Vault 27, is left vague. The only unusual aspect was the food, which consisted solely of a watery paste. This was due to the peculiar layout of the plant’s food extruders. No one knows why Vault-Tec would create such a design.

Another mysterious vault with little details about its intentions, Vault 42 (Fallout Bible) exists. The Fallout Bible makes no other mention of the facility, other than the fact that 40-watt light bulbs were installed. This makes little sense, particularly considering that the wattage of a light bulb has nothing to do with its brightness but rather its energy consumption.

As seen in the Fallout 3 webcomic “One Man, and a Crate of Puppets,” Vault 43 was the site of an experiment in which twenty males, ten females, and a single panther were imprisoned for the duration of the story. The motivations behind this disturbing experiment by Vault-Tec remain unknown.

Vault 44 is an expansion for Fallout: The Board Game that takes place in a setting similar to Fallout 4’s Vault 81. Both had a secret lab deep within the complex, where researchers met to test their theories. Vault 44’s unfortunate power consumption was due to the study of potentially lethal creatures. Because of this, the residents of the facility who had no idea what was going on died.

If you’re playing Fallout: The Board Game, one of the vaults you can visit is Vault 84, which features its own special mission. For a long time, the facility remained closed, communicating with outsiders only through the Vault 109. But when the players find it, the Fallout vault guard lets them in. Once a year, the people living in the vault hold a vote to determine who among them is the most dangerous, and the loser is permanently banished.

Fallout: The Board Game’s Vault 109 is a “high-class fancy vault,” according to the game’s description. Prior to being overrun by radiation, it maintained a commercial relationship with Vault 84. No one knows what caused the radiation leak, but now it’s a cesspool.

 

 

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The Fallout Franchise: Every Vault The Games Have Never Explored
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