Assassin’s Creed Valhalla: How Eivor and Sigurd Demonstrate Intrinsic and Extrinsic Motivation
The protagonist Eivor and his adoptive brother Sigurd in Assassin’s Creed: Valhalla show the two extremes of character motivation—intrinsic and extrinsic—respectively. The two Raven Clan commanders in Assassin’s Creed Valhalla travel throughout England forming new connections and acquiring new territory in an effort to expand the clan’s authority and wealth. Players soon learn that although while Eivor and Sigurd are working toward the same objective, their underlying motives are quite different.

Assassin’s Creed Valhalla: How Eivor and Sigurd Demonstrate Intrinsic and Extrinsic Motivation
Three things are essential to each story: the storyline, the environment, and the characters. There would be no tale without them. The story’s protagonist and antagonist are the story’s lifeblood and the story’s fulcrum, respectively. That’s why a story’s dynamic, interesting characters are the key to making it so intriguing.
Assassin’s Creed Valhalla: How Eivor and Sigurd Demonstrate Intrinsic and Extrinsic Motivation
Characters in films and television series like Attack on Titan, for instance, have plot lines and arcs that demonstrate their development and evolution throughout the course of the tale, which increases the audience’s investment in the protagonist. Adding motives to one’s characters is one approach to make them more complex and less two-dimensional.
Eternity’s End in World of Warcraft is only one example of how developers are trying to make player characters’ goals and their repercussions integral parts of the game. Character drive might come from inside or from outside. To be intrinsically motivated means that one’s character is driven by their own set of values and beliefs. When a person’s actions are prompted by considerations or rewards from the outside world, that’s called extrinsic motivation. Characters like Eivor and Sigurd in Assassin’s Creed: Valhalla are great examples of how a game’s story may benefit from a variety of motives.
Assassin’s Creed Valhalla: How Eivor and Sigurd Demonstrate Intrinsic and Extrinsic Motivation
For Sigurd, the throne is a matter of course since he is King Styrbjorn’s son and the Raven Clan’s current ruler. To ensure his family’s place in history, he plans to reign over all of Mercia and amass great power and renown. Because he is a powerful and wise leader, his whole clan supports his decision to uproot from Norway and begin over in England.
However, he is ruled by a touch of selfishness and his goals are purely external. Good and evil characters, like the greatest and worst of Ghost of Tsushima, may be found in every major role-playing game. Moreover, upon closer inspection, many of the most despised characters are shown to be primarily self-interested.
Assassin’s Creed Valhalla: How Eivor and Sigurd Demonstrate Intrinsic and Extrinsic Motivation
The engaging character growth in Middle-earth: Shadow of Mordor is in part due to the intriguing variety of causes for which the Uruk captains rise and fall in the ranks. Similarly, Sigurd’s selfish viewpoint towards Eivor and his other friends and allies is the root cause of his relapse into cruelty, jealously, wrath, and other undesirable traits. The more he thinks about what he can have for himself and his family, the more he begins to lose his mind. It’s quite evocative of Thorin retaking his realm from Smaug in The Hobbit after he climbs the Lonely Mountain.
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